WHU: THE HEADSMEN'S CURSE (ENG)
WHU: THE HEADSMEN'S CURSE (ENG)
A curious affliction has been observed in Wyrdhollow – The energy from loosed Realmshaper Engines is striking living creatures and altering them to some unknown purpose. More sinister still, those affected appear to lose their volition, becoming vessels for a power and will not their own. While little is known about these emotionless Voidcursed Thralls, what is certain is that they are entirely devoted to their mysterious cause, forgoing sleep, safety, and in some cases survival. Those who seek to prevent or defeat them risk falling prey to the same cosmic hex, their flesh being slowly claimed by the star-dotted blackness of the Void itself, until they are little more than silhouettes.
Get stuck into Warhammer Underworlds or mix up your game with the complete Voidcursed Thralls Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground-up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use.
Each card is brand new to the game, focused on making your fighters Voidcursed so they can unleash hidden powers. Aggressive warbands with numerous fighters such as the Grinkrak’s Loorncourt, The Headsmen’s Curse, and Ephilim’s Pandemonium will find Voidcursed Thralls particularly suited to their play style.
This deck contains a 33-card universal Rivals deck, consisting of:
– 12x objective cards
– 10x gambit cards
– 10x upgrade cards
– 1x plot card with additional rules for using the Voidcursed Thralls deck
You'll need a Warhammer Underworlds warband, including their fighter cards, to use the contents of this deck.
The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community website.